![]() Flat RR from agonizing flame combined with %rRR rom eldritch fire are enough to soften them for firestrike. I have melee pyromancer (hardcore, lv53 now) with 50/50 to get Brimstone and Possession. It has a 25% chance to proc I think, but when you shoot fast or swing a sword fast it tends to activate on a very regular basis. I also tend to put the Devotion power Flame Torrent on Fire Strike. Solael's Witchfire, Flame Touched and Vindictive Ring of Fire are put on the second hot bar so they don't get accidently turned off(it's happened waaaay too many times.) Flashbang and Curse of Frailty and Blood Dreeg are good for emergencies, like when things get too close. I seems he had ran right into a Thermite Mine field right as a Mortat round dropped right on his head. Next thing I know the notification comes on the scene that I'd defeated a Boss and loot popped up everywhere. I was very close to it and was waiting for the healing potion cool down. I played earlier today and in the fight against Cronley I was running from him so I would'nt die. Tougher mobs and Bosses will be almost dead when they finally do get in your face. Place them in a row and lesser mobs die before reaching you. I'm a recent convert to the Thermite Mines and I love them. It's very good at shifting fire to remaining mobs, even if you can't see them, If you're in melee fire a Boss throw one beside you and it will pound on them while you pound on them. I've been a fan of Mortar Trap for awhile. I know Cannister has a longer cool down, but the initial blast kills a few in mob, then the projectiles explode taking out the rest of the mob and anything that runs into the path. And I realize alot of people are just the opposite, it's all personal perforance. I prefer to use Cannister Bomb over Blackwater Cocktail or Grenado. You can hit one guy and initially then 4 or 5 more from the shrapnel. Trying to max Fire Strike with a lot of pts in Explosive Strike, Searing Strike, a few in Static Strike and as many as I can in Brimestone. I like to dual-wield with all my Demo-based toons. Granted, this leaves you without Flashbang or Stun Jacks, but I'm unsure how effecitve they are later on, and non-boss mobs drop so fast anyway that they're largely useless at least to me, anyway.Īs for the spare 5 Devotions: I opted to put 4 in to Fiend for extra Fire/Chaos damage, and the last one to finish Jackal which had a +15% all damage node. * Last 3 points in Thermite Mines I guess? * Max Vindictive Flame (Total Speed bonus (Attack/Movement), Fire Damage) Note that it is for level 85, so the extra 21 points available can be put anywhere, and like I said about Cocktail, there are some points that are likely able to be placed around elsewhere. ![]() It has no gear equipped in it, strictly Masteries, Attribute Points, and Devotions. Here's [a link to the build I've been using. While you are a ranged class, there are mobs that can easily get to you in melee range (chargers, swifties) and they will hurt you if your defenses are low. ![]() ![]() Worth noting is that anything with attack speed is going to typically boost your damage more than anything else, but don't neglect your Fire/Chaos modifiers, or resistances. * Blood of Dreeg (self-heal outside of any Vampirism you acquire) * Solael's Witchfire (bonus Chaos damage and attack speed) * Fire Strike (your default weapon attack replacement) Granted, you'd have to find them also.Īnyway, Pyro builds are typically all over the place as far as what active skills they use (some like Cocktail, some prefer Thermite Mines, some use a little of both my build currently uses 1 point in Cocktail and I'm unsure why and will likely remove it, as I rarely use the skill myself and have no real need for it), but some skills off the top of my head that you want maxed ASAP: Pyromancer's two main sources of damage are Fire and Chaos, so find gear that pumps those up more than anything else.Ī couple good 元5 pistols (assuming you go ranged) you can use are Oathbreaker.
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